Critical Hits: Pit: a review of the loudest card game available
Mike Hulsebus | Contributor
Thematically, Pit is a game about commodity trading. In practice, Pit is a game about frantically trying to trade until your initial hand of varied goods has traded into a hand of only one type of card. If you’ve never played the game, let’s take a look at the cards and how it is played.
Players get a hand of nine cards. Each card will show a particular commodity on it. When the game starts, players are allowed to trade cards as fast as they can with the other players. Players can’t say what they’re trading, only how many they’re offering for trade. So if I want to get rid of two corn from my hand, I say “Two, two!” and try to find someone else with two of something to trade, hoping that what they give me is what I want. You always have to trade cards in groups of the same good: so, for example, I can trade two corn together but I can’t trade one corn and one wheat at the same time: I have to do them as individual items.
A hand of commodities in the vintage version of the game
Mike Hulsebus | Contributor
Once your entire hand of nine cards is all the same, you win that hand: you ring the bell and score points equal to that commodity’s value. Commodities range from 40 to 100 points, and players typically play hands until someone has reached a certain number of points.
Pit is a lot of fun. It’s wonderfully simple, yet there certainly is strategy to the game. For example, if I am collecting oranges, and I have three barley in my hand that I don’t want, I would do better to try to trade it to two different people. It isn’t likely that, if I have most of one commodity, that the remainder of what I need is all concentrated at one player, so it doesn’t do me well to potentially help someone else when I could instead spread what they want around the table.
A good Pit player can also watch what people are trading. If I trade away two Cotton and get two Cotton in return and then try to trade that away and also get two cotton in return, I may want to switch to collecting cotton since apparently no one wants it.
The game is action-packed and, as a hand takes longer, you start to worry that someone else is getting close to winning, too. Given how frantic people get when they have just one of something left that they need, it can become obvious and exciting when two people both are one card away from winning.
A hand of commodities in the more recent printing of the game
Mike Hulsebus | Contributor
The only reason I can see people not liking the game if they didn't like the luck aspect of the cards. You can pull off a lot of trades and pull off a lot of good trades and not end up the winner. I think that helps spread the wins around and makes the game closer. The only other people I can imagine not liking the game are your neighbors living underneath you wondering why suddenly eight people are yelling at each other in five-minute bursts.
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